Your colony starves if you only breed fighters
In Grow A Colony, Workers produce the food that sustains everything. New players breed Majors and Drones first and run out of economy.
- 1Guide →
Grow Workers first for food
Base income — colony's food economy.
- 2Guide →
Feed the colony before you fight
Order matters — see /guides/ for the full why.
- 3Guide →
Add Majors for defense
Defence → full caste guide at /guides/.
- 4Guide →
Add Drones as your second fighting caste
Combat force → full caste guide at /guides/.
Your colony, right now
How's your food?
How many Workers?
How often are you attacked?
Pick all three and we'll tell you what to do next.
Food before war
Workers sustain the colony. Majors/Drones defend it. If you breed fighters before the food economy is running, the colony starves.
The 3 things every new player asks
Food. The official description says it: 'get Workers for food.' They're the colony's economy — without food nothing grows.
Both are for fighting. Majors are heavy defense, Drones a second combat caste. Grow them after food is secure.
The community reports NONE VERIFIED (unconfirmed). See codes
How Grow A Colony works
The official description sums it up: be the queen 👑 → get Workers for food 🍞 → get Majors & Drones for fighting ⚔️. You command an AI colony, you don't fight alone.
In [SKILLS] Grow A Colony you play as the queen. You command an AI colony of workers and fighters, so your job is managing the colony's population and direction rather than acting alone on the battlefield.
Workers are the colony's gatherers. The official description says you get Workers for food — they are the economy of the colony, and feeding them is the engine of growth.
Majors are a fighting caste. The official description lists Majors & Drones for fighting, so building a Major squad is the colony's answer to threats and territory.
Drones are a second fighting caste alongside Majors. In real termite colonies, majors defend the nest while drones' roles vary — in-game both are the colony's muscle.